Gambling Regulation (Pre-commitment) Interim Regulations 2011
Authorised by the Chief Parliamentary Counsel
Authorised Version
i
Gambling Regulation (Pre-commitment) Interim
Regulations 2011
S.R. No. 138/2011
TABLE OF PROVISIONS
Regulation Page
1 Objective 1
2 Authorising provision 1
3 Commencement 1
4 Definitions 2
5 Required pre-commitment mechanism 2
6 Gaming machines required to have a pre-commitment
mechanism 5
7 Expiry 6
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Authorised Version
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STATUTORY RULES 2011
S.R. No. 138/2011
Gambling Regulation Act 2003
Gambling Regulation (Pre-commitment) Interim
Regulations 2011
The Governor in Council makes the following Regulations:
Dated: 29 November 2011
Responsible Minister:
MICHAEL O'BRIEN
Minister for Gaming
MATTHEW McBEATH
Clerk of the Executive Council
1 Objective
The objective of these Regulations is—
(a) to prescribe certain mechanisms as
pre-commitment mechanisms that are to
apply to prescribed gaming machines
referred to in section 3.4.31A of the
Gambling Regulation Act 2003; and
(b) to prescribe, for the purposes of that section,
certain gaming machines as prescribed
gaming machines.
2 Authorising provision
These Regulations are made under section 11.2.1
of the Gambling Regulation Act 2003.
3 Commencement
These Regulations come into operation on
2 December 2011.
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4 Definitions
In these Regulations—
communication protocol means the component,
whether computer hardware or software, of a
gaming machine type approved by the
Commission under section 3.5.4(3) of the
Act that is used for the purpose of
transmitting data between a gaming machine
and an electronic monitoring system;
pre-commitment session means the period
between the time when a player sets a time
limit or net loss limit on a gaming machine
and the time when that player exceeds that
limit;
the Act means Gambling Regulation Act 2003.
5 Required pre-commitment mechanism
For the purposes of the definition of
pre-commitment mechanism in section 1.3(1) of
the Act, a mechanism that does the following is
prescribed and applies to a prescribed gaming
machine referred to in section 3.4.31A of the
Act—
(a) allows a person to set a time limit or net loss
limit before the person plays the gaming
machine; and
(b) if the time limit is exceeded, causes the
following information to be displayed
immediately on the screen of the gaming
machine for at least 15 seconds—
(i) cash in, being the total amount
(expressed in dollars and cents) the
player has put into the gaming machine
during the pre-commitment session;
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(ii) credits played, being the amount
(expressed in dollars and cents)
wagered by the player on the gaming
machine during the pre-commitment
session;
(iii) credits won, being the amount
(expressed in dollars and cents) won by
the player on the gaming machine
during the pre-commitment session;
(iv) the net win or net loss (expressed in
dollars and cents) of the player during
the pre-commitment session;
(v) credits available, being the amount
(expressed in dollars and cents) that is
currently available for the player to
wager on the gaming machine;
(vi) the time the player began the
pre-commitment session;
(vii) the current time of day;
(viii) the duration of the pre-commitment
session (expressed in hours and
minutes);
(ix) a statement that if the player does not
wish to continue with their play the
player can obtain any remaining credits
on that gaming machine by pressing the
Collect button; and
(c) if the net loss limit is exceeded, causes the
following information to be displayed
immediately on the screen of the gaming
machine for at least 15 seconds—
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(i) cash in, being the total amount
(expressed in dollars and cents) the
player has put into the gaming machine
during the pre-commitment session;
(ii) credits played, being the amount
(expressed in dollars and cents)
wagered by the player on the gaming
machine during the pre-commitment
session;
(iii) credits won, being the amount
(expressed in dollars and cents) won by
the player on the gaming machine
during the pre-commitment session;
(iv) the net loss (expressed in dollars and
cents) the player has incurred during
the pre-commitment session;
(v) credits available, being the amount
(expressed in dollars and cents) that is
currently available for the player to
wager on the gaming machine;
(vi) the time the player began the
pre-commitment session;
(vii) the current time of day;
(viii) the duration of the pre-commitment
session (expressed in hours and
minutes);
(ix) a statement that if the player does not
wish to continue with their play the
player can obtain any remaining credits
on that gaming machine by pressing the
Collect button.
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Examples
1 The following is an example of the information that
may be displayed if a player sets a time limit of
30 minutes and exceeds that time limit:
Cash in $25.00
Credits played $34.50
Credits won $32.50
Net Win or (Net Loss) ($2.00)
Credits available $23.00
Time commenced 10:22 a.m.
Current time 10.53 a.m.
Total time played 31 minutes.
2 The following is an example of the information that
may be displayed if a player sets a net loss limit of
$30 and exceeds that net loss limit:
Cash in $50.00
Credits played $100.20
Credits won $70.10
(Net Loss) ($30.10)
Credits available $19.90
Time commenced 8:35 p.m.
Current time 9:58 p.m.
Total time played 1 hour and
23 minutes.
6 Gaming machines required to have a
pre-commitment mechanism
(1) Subject to subregulation (2), for the purposes of
section 3.4.31A of the Act, a prescribed gaming
machine is a gaming machine type approved by
the Commission under section 3.5.4(3) of the Act
on or after 1 December 2010.
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(2) If a gaming machine type approved by the
Commission under section 3.5.4(3) of the Act on
or after 1 December 2010 is the same gaming
machine type, except for its communication
protocol, that has been approved by the
Commission under that section before
1 December 2010, then the gaming machine type
is not a prescribed gaming machine.
7 Expiry
These Regulations expire on 1 December 2012.
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