Gambling Regulation (Pre-commitment) Interim Regulations 2010
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Gambling Regulation (Pre-commitment) Interim
Regulations 2010
S.R. No. 129/2010
TABLE OF PROVISIONS
Regulation Page
1 Objective 1
2 Authorising provision 1
3 Commencement 1
4 Definitions 2
5 Gaming machines required to have a pre-commitment
mechanism 2
6 Required pre-commitment mechanism 2
7 Expiry 5
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1
STATUTORY RULES 2010
S.R. No. 129/2010
Gambling Regulation Act 2003
Gambling Regulation (Pre-commitment) Interim
Regulations 2010
The Governor in Council makes the following Regulations:
Dated: 26 October 2010
Responsible Minister:
TONY ROBINSON
Minister for Gaming
MATTHEW McBEATH
Clerk of the Executive Council
1 Objective
The objective of these Regulations is to prescribe,
for the purposes of section 3.4.31A of the
Gambling Regulation Act 2003, the gaming
machines that are required to have a pre-
commitment mechanism on and after 1 December
2010, the pre-commitment mechanism that is to
apply to those gaming machines, and other
matters in relation to pre-commitment.
2 Authorising provision
These Regulations are made under section 11.2.1
of the Gambling Regulation Act 2003.
3 Commencement
These Regulations come into operation on
1 December 2010.
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4 Definitions
In these Regulations—
Act means Gambling Regulation Act 2003;
communication protocol means the component,
whether computer hardware or software, of a
gaming machine type approved by the
Commission under section 3.5.4(3) of the
Act that is used for the purpose of
transmitting data between a gaming machine
and an electronic monitoring system;
pre-commitment session means the period
between the time when a player sets a time
limit or net loss limit on a gaming machine
and the time when that player exceeds that
limit.
5 Gaming machines required to have a
pre-commitment mechanism
(1) Subject to subregulation (2), for the purposes of
section 3.4.31A of the Act, a prescribed gaming
machine is a gaming machine type approved by
the Commission under section 3.5.4(3) of the Act
on or after 1 December 2010.
(2) If a gaming machine type approved by the
Commission under section 3.5.4(3) of the Act on
or after 1 December 2010 is the same gaming
machine type, except for its communication
protocol, that has been approved by the
Commission under that section before
1 December 2010, then the gaming machine type
is not a prescribed gaming machine.
6 Required pre-commitment mechanism
For the purposes of section 3.4.31A of the Act, a
pre-commitment mechanism that applies to a
prescribed gaming machine is the following
prescribed mechanism—
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(a) any mechanism that allows a person to set a
time limit or net loss limit before the person
plays the gaming machine; and
(b) if the time limit is exceeded, causes the
following information to be displayed
immediately on the screen of the gaming
machine for at least 15 seconds—
(i) cash in, being the total amount
(expressed in dollars and cents) the
player has put into the gaming machine
during the pre-commitment session;
(ii) credits played, being the amount
(expressed in dollars and cents)
wagered by the player on the gaming
machine during the pre-commitment
session;
(iii) credits won, being the amount
(expressed in dollars and cents) won by
the player on the gaming machine
during the pre-commitment session;
(iv) the net win or net loss (expressed in
dollars and cents) of the player during
the pre-commitment session;
(v) credits available, being the amount
(expressed in dollars and cents) that is
currently available for the player to
wager on the gaming machine;
(vi) the time the player began the pre-
commitment session;
(vii) the current time of day;
(viii) the duration of the pre-commitment
session (expressed in hours and
minutes);
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(ix) a statement that if the player does not
wish to continue with their play the
player can obtain any remaining credits
on that gaming machine by pressing the
Collect button; and
(c) if the net loss limit is exceeded, causes the
following information to be displayed
immediately on the screen of the gaming
machine for at least 15 seconds—
(i) cash in, being the total amount
(expressed in dollars and cents) the
player has put into the gaming machine
during the pre-commitment session;
(ii) credits played, being the amount
(expressed in dollars and cents)
wagered by the player on the gaming
machine during the pre-commitment
session;
(iii) credits won, being the amount
(expressed in dollars and cents) won by
the player on the gaming machine
during the pre-commitment session;
(iv) the net loss (expressed in dollars and
cents) the player has incurred during
the pre-commitment session;
(v) credits available, being the amount
(expressed in dollars and cents) that is
currently available for the player to
wager on the gaming machine;
(vi) the time the player began the
pre-commitment session;
(vii) the current time of day;
(viii) the duration of the pre-commitment
session (expressed in hours and
minutes);
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(ix) a statement that if the player does not
wish to continue with their play the
player can obtain any remaining credits
on that gaming machine by pressing the
Collect button.
Examples
1 The following is an example of the information that
may be displayed if a player sets a time limit of
30 minutes and exceeds that time limit:
Cash in $25.00
Credits played $34.50
Credits won $32.50
Net Win or (Net Loss) ($2.00)
Credits available $23.00
Time commenced 10:22 a.m.
Current time 10.53 a.m.
Total time played 31 minutes
2 The following is an example of the information that
may be displayed if a player sets a net loss limit of
$30 and exceeds that net loss limit:
Cash in $50.00
Credits played $100.20
Credits won $70.10
(Net Loss) ($30.10)
Credits available $19.90
Time commenced 8:35 p.m.
Current time 9:58 p.m.
Total time played 1 hour and
23 minutes.
7 Expiry
These Regulations expire on 1 December 2011.
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