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Gaming Machine Control (Responsible Gambling Information) (Amendment) Regulations 2002

Legislation · Victoria · 2020
i Gaming Machine Control (Responsible Gambling Information) (Amendment) Regulations 2002 S.R. No. 109/2002 TABLE OF PROVISIONS Regulation Page 1. Objective 1 2. Authorising provision 1 3. Commencement 2 4. Substitution of regulation 13 2 13. What is electronic player information? 2 ═══════════════ ENDNOTES 5 -- 1 of 6 -- 1 STATUTORY RULES 2002 S.R. No. 109/2002 Gaming Machine Control Act 1991 Gaming Machine Control (Responsible Gambling Information) (Amendment) Regulations 2002 The Governor in Council makes the following Regulations: Dated: 29 October 2002 Responsible Minister: JOHN PANDAZOPOULOS Minister for Gaming HELEN DOYE Clerk of the Executive Council 1. Objective The objective of these Regulations is to amend regulation 13 of the Gaming Machine Control (Responsible Gambling Information) Regulations 2002 to— (a) substitute a new definition of "session win or loss", being the difference between credits won and credits played; and (b) require the electronic player information to include a statement that jackpot wins do not reflect on the credit meter of a gaming machine, if this is the case. 2. Authorising provision These Regulations are made under section 159 of the Gaming Machine Control Act 1991. -- 2 of 6 -- S.R. No. 109/2002 Gaming Machine Control (Responsible Gambling Information) (Amendment) Regulations 2002 2 3. Commencement These Regulations come into operation on 1 January 2003. 4. Substitution of regulation 13 For regulation 13 of the Gaming Machine Control (Responsible Gambling Information) Regulations 20021 substitute— "13. What is electronic player information? (1) Electronic player information is the following information generated by, and displayed on the screen of, a gaming machine— (a) cash in, being the amount (expressed in dollars and cents) the player has put into the gaming machine during a session; and (b) credits played, being the amount (expressed in dollars and cents) wagered by the player on the gaming machine during a session; and (c) credits won, being the amount (expressed in dollars and cents) won by the player on the gaming machine during a session; and (d) the session win or loss, being the difference (expressed in dollars and cents) between credits won (see paragraph (c)) and credits played (see paragraph (b)); and (e) cash out, being the amount (expressed in dollars and cents) collected from the gaming machine by the player during a session; and r. 3 -- 3 of 6 -- S.R. No. 109/2002 Gaming Machine Control (Responsible Gambling Information) (Amendment) Regulations 2002 3 (f) credits available, being the amount (expressed in dollars and cents) that is currently available for the player to wager on the gaming machine; and (g) the time the player began the session; and (h) the current time of day; and (i) the length of the session. (2) If jackpot win amounts are not included on the credit meter of a gaming machine, the electronic player information must include a statement that the information displayed may not include amounts won from a jackpot during that session. Example 1 The following is an example of electronic player information on a system where all jackpot win amounts are included on the credit meter: Cash in $100.00 Credits played $245.50 Credits won $239.70 Session Win or (Loss) ($5.80) Cash out $0.00 Credits available $94.20 Time commenced 8:48 pm Current time 10:52 pm Total time played 2 hours 4 minutes r. 4 -- 4 of 6 -- S.R. No. 109/2002 Gaming Machine Control (Responsible Gambling Information) (Amendment) Regulations 2002 4 Example 2 The following is an example of electronic player information on a system where not all jackpot win amounts in the session are included on the credit meter: Cash in $100.00 Credits played $245.50 Credits won $239.70* Session Win or (Loss) ($5.80)* Cash out $0.00 Credits available $94.20* Time commenced 8:48 pm Current time 10:52 pm Total time played 2 hours 4 minutes *These totals exclude jackpot amounts not included on the credit meter.". ═══════════════ r. 4 -- 5 of 6 -- S.R. No. 109/2002 Gaming Machine Control (Responsible Gambling Information) (Amendment) Regulations 2002 5 ENDNOTES 1 Reg. 4: S.R. No. 51/2002. Endnotes -- 6 of 6 --