Gaming Machine Control (Responsible Gambling Information) (Amendment) Regulations 2002
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Gaming Machine Control (Responsible Gambling
Information) (Amendment) Regulations 2002
S.R. No. 109/2002
TABLE OF PROVISIONS
Regulation Page
1. Objective 1
2. Authorising provision 1
3. Commencement 2
4. Substitution of regulation 13 2
13. What is electronic player information? 2
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ENDNOTES 5
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1
STATUTORY RULES 2002
S.R. No. 109/2002
Gaming Machine Control Act 1991
Gaming Machine Control (Responsible Gambling
Information) (Amendment) Regulations 2002
The Governor in Council makes the following Regulations:
Dated: 29 October 2002
Responsible Minister:
JOHN PANDAZOPOULOS
Minister for Gaming
HELEN DOYE
Clerk of the Executive Council
1. Objective
The objective of these Regulations is to amend
regulation 13 of the Gaming Machine Control
(Responsible Gambling Information) Regulations
2002 to—
(a) substitute a new definition of "session win or
loss", being the difference between credits
won and credits played; and
(b) require the electronic player information to
include a statement that jackpot wins do not
reflect on the credit meter of a gaming
machine, if this is the case.
2. Authorising provision
These Regulations are made under section 159 of
the Gaming Machine Control Act 1991.
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3. Commencement
These Regulations come into operation on
1 January 2003.
4. Substitution of regulation 13
For regulation 13 of the Gaming Machine Control
(Responsible Gambling Information) Regulations
20021 substitute—
"13. What is electronic player information?
(1) Electronic player information is the
following information generated by, and
displayed on the screen of, a gaming
machine—
(a) cash in, being the amount (expressed in
dollars and cents) the player has put
into the gaming machine during a
session; and
(b) credits played, being the amount
(expressed in dollars and cents)
wagered by the player on the gaming
machine during a session; and
(c) credits won, being the amount
(expressed in dollars and cents) won by
the player on the gaming machine
during a session; and
(d) the session win or loss, being the
difference (expressed in dollars and
cents) between credits won (see
paragraph (c)) and credits played (see
paragraph (b)); and
(e) cash out, being the amount (expressed
in dollars and cents) collected from the
gaming machine by the player during a
session; and
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Gaming Machine Control (Responsible Gambling Information)
(Amendment) Regulations 2002
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(f) credits available, being the amount
(expressed in dollars and cents) that is
currently available for the player to
wager on the gaming machine; and
(g) the time the player began the session;
and
(h) the current time of day; and
(i) the length of the session.
(2) If jackpot win amounts are not included on
the credit meter of a gaming machine, the
electronic player information must include a
statement that the information displayed may
not include amounts won from a jackpot
during that session.
Example 1
The following is an example of electronic player
information on a system where all jackpot win
amounts are included on the credit meter:
Cash in $100.00
Credits played $245.50
Credits won $239.70
Session Win or (Loss) ($5.80)
Cash out $0.00
Credits available $94.20
Time commenced 8:48 pm
Current time 10:52 pm
Total time played 2 hours 4 minutes
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Gaming Machine Control (Responsible Gambling Information)
(Amendment) Regulations 2002
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Example 2
The following is an example of electronic player
information on a system where not all jackpot win
amounts in the session are included on the credit
meter:
Cash in $100.00
Credits played $245.50
Credits won $239.70*
Session Win or (Loss) ($5.80)*
Cash out $0.00
Credits available $94.20*
Time commenced 8:48 pm
Current time 10:52 pm
Total time played 2 hours 4 minutes
*These totals exclude jackpot amounts not included
on the credit meter.".
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Gaming Machine Control (Responsible Gambling Information)
(Amendment) Regulations 2002
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ENDNOTES
1 Reg. 4: S.R. No. 51/2002.
Endnotes
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